#include "output.h"

void Output::clear()
{
	out_string.clear();
	need_update=1;
}
void Output::print(std::string s)
{
	out_string += s;
	need_update=1;
}
void Output::println(std::string s)
{
	print(s);
	print("<br>");
}
std::string Output::GetOutput()
{
	return out_string;
}

namespace output
{
	Output shaders;
	Output application;
	Output general;

}